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Extinguished
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Devlog
Documentation
October 16, 2020
by
JLock
1. Concept Document Comparison 1.1 Similarities In my original concept statement document, I envisioned Extinguished as an arcade-style casual game with fast-paced gameplay. In this respect, the final...
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Week 12 - Game Testing
October 11, 2020
by
JLock
Initial Implementation After 6 weeks of development, we have reached the final devlog! The main even this week was the 1 hour testing session, with testers filling out an online form afterwards. Feedb...
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Game Testing
October 05, 2020
by
JLock
Link to Feedback Form https://docs.google.com/forms/d/e/1FAIpQLScivVgijbeKKBBk6OqwmTes-KYs1npdtibdfKzJ...
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Week 11 - UI/Polish
October 04, 2020
by
JLock
Initial Implementation This week's focus was on UI and polish. A lot of my time was spent getting the new level select screen working alongside the new difficulty selections, and the graphical element...
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Week 10 - Graphics / Presentation
September 27, 2020
by
JLock
Initial Implementation This week's checkpoint saw the implementation of proper graphics to take the place of placeholders, the expanded range of particle effects, and the first use of post-processing...
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Week 9 - Enemies/Interaction/Puzzles
September 20, 2020
by
JLock
Initial Implementation This week's checkpoint was more demanding than previous checkpoints. I spent most of my time at the start of the week on fixing minor bugs, optimising laggy scripts and attempti...
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Week 8 - Basic Level Blocking
September 13, 2020
by
JLock
Initial Implementation This week's checkpoint was basic level blocking, and as the layout of the levels in this game are not very complicated, most of the work needed to build the levels was already c...
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Week 7 - Player Movement
August 30, 2020
by
JLock
Initial Implementation At the very start of this project, I knew that the player would be controlling an object travelling across the screen from left to right at high speeds. However, I did not know...
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Game Concept
August 28, 2020
by
JLock
Extinguished “By executive order we may proceed with the campaign. Fling your asteroids and launch your missiles. Strike with speed and precision. Extinguish rival planets. No one must survive and n...
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